Image Layer (common)ΒΆ
An Image Layer is any layer that loads and display tiled imagery on the globe. Image layers are stacked, rendered in order of appearance in the Map. In the earth tile, an Image Layer usually has an Image
suffix.
Inherits from: Tile Layer
Property | Description | Type | Default |
---|---|---|---|
accept_draping | Whether draped overlays should be rendered on this layer | bool | true |
altitude | Distance from the ellipsoid at which to offset the rendering of this image layer | float | 0 |
mag_filter | Mip-mapping magnification filter (see osg::Texture::FilterMode for options) |
string | LINEAR |
min_filter | Mip-mapping minification filter (see osg::Texture::FilterMode for options) |
string | LINEAR_MIPMAP_LINEAR |
nodata_image | Location of an Image that represent "no data" for a tile. | URL | none |
shared | Whether to allocate a dedicated texture image unit for this layer so that its data may be shared with other layers' shader code | bool | false |
shared_matrix | When shared is true, name of the texture matrix uniform that applies to the shared texture for this layer |
string | (auto generated) |
shared_sampler | When shared is true, name of the sampler uniform that references the shared texture for this layer |
string | (auto generated) |
texture_compression | Controls whether and how to compress textures for the GPU.auto : automatically select a compression methodgpu : use hardware compression if availablecpu : use CPU compression if availablenone : do not compress textures |
string | none |