# Environment Variables ### Configuration | Variable | Description | Default | | -------- | ----------- | ------- | | OSGEARTH_DEFAULT_FONT | Name of the default font to use for annotations. | arial.ttf (Windows) | | OSGEARTH_TERRAIN_CONCURRENCY | Number of threads to use for terrain tile loading. | `4` | ### Debugging | Variable | Description | Default | | -------- | ----------- | ------- | | OSGEARTH_NOTIFY_LEVEL | Verbosity of console output. Options are `DEBUG`, `INFO`, `NOTICE`, and `FATAL`. `INFO` is usually sufficient for most debugging purposes. | `NOTICE` | | OSGEARTH_GL_DEBUG | Set this to `1` to dump verbose GL error details to the console. If you get vague GL errors from OSG, this can help provide more information. || | OSGEARTH_VP_DEBUG | Set this to `1` to dump verbose information pertaining to VirtualProgram errors. || | OSGEARTH_VERBOSE_GDAL_ERRORS | Set this to `1` to get detailed information whenever GDAL generates and internal error. Could be helpful for finding issues with source data. || | OSGEARTH_HTTP_DEBUG | Set this to `1` and osgEarth will dump HTTP request strings to the console along with response code and timing information. This can be helpful for debugging networking problems. || | OSGEARTH_HTTP_DISABLE | Simulates no network by disabling outgoing HTTP/S connections. || | OSGEARTH_DUMP_SHADERS | Set to `1` to get a verbose console dump of shader composition source code. It's a lot. || | OSGEARTH_HEADLESS | Set this to `1` to simulate a headless environment in which no OpenGL graphics hardware is available. || | OSGEARTH_CACHE_DEBUG | Set `1` to see verbose cache activity reporting on the console. Not supported by all cache drivers. || | OSGEARTH_REX_DEBUG | Set to `1` and the terrain engine will render a bounding box for each terrain tile. || ||| ### Caching | Variable | Description | Default | | -------- | ----------- | ------- | | OSGEARTH_CACHE_DRIVER | Name of the cache implemenetation to use. Options are `filesystem` and `rocksdb`. | `filesystem` | | OSGEARTH_CACHE_PATH | Path of a local folder in which to cache data. Setting this variable will automatically activate caching. || | OSGEARTH_NO_CACHE | Set this to `1` and osgEarth will ignore any configured cache setup, and force all requests to go directly to source. || | OSGEARTH_CACHE_ONLY | Set this to `1` and osgEarth will only attempt to read data from a configured cache, and will not attempt to read data from the source for remote layers. || | OSGEARTH_CACHE_MAX_AGE | Maximum age (in seconds) of valid cache entries. || | OSGEARTH_CACHE_MAX_SIZE_MB | Maximum size of the disk cache in MB. This only applies to the `rocksdb` cache driver, and is only a general target and NOT a guarantee. || ||| ### Security & Networking | Variable | Description | Default | | -------- | ----------- | ------- | | OSGEARTH_CESIUM_KEY | Authorization key string for accessing Cesium Ion services. || | OSGEARTH_BING_KEY | Authorization key string for accessing Microsoft Bing services. || | OSGEARTH_AZURE_KEY | Subscription key string for accessing Microsoft Azure Maps services. || | OSG_CURL_PROXY | Hostname of a proxy server to use. || | OSG_CURL_PROXYPORT | Port numver of the proxy server to use. || | OSGEARTH_CURL_PROXYAUTH | Authorization string in the form `username:password` to pass to a proxy server. || | OSGEARTH_HTTP_TIMEOUT | Timeout for HTTP responses, in seconds. || | OSGEARTH_HTTP_CONNECTTIMEOUT | Timeout for HTTP connection requests, in seconds. || ||| ### 3rd Party | Variable | Description | Default | | -------- | ----------- | ------- | | GDAL_DATA | Path of the folder containing GDAL's coordinate system data files. || | SILVERLINING_PATH | Path to the SunDog Silverlining SDK Resources folder. || | TRITON_PATH | Path to the SunDog Triton SDK Resources folder. || ### Experimental / Advanced | Variable | Description | Default | | -------- | ----------- | ------- | | OSGEARTH_USE_NVGL | Set to `1` to enable NVIDIA GL 4.6 extensions that activate bindless textures and buffers. || | OSGEARTH_ENABLE_WORK_STEALING | Set to `1` to turn on work-stealing in the jobs threading subsystem. || | OSGEARTH_L2_CACHE_SIZE | Sets the maximum number of rasters to store in a layer's L2 cache if it has one. The L2 cache is generally used to speed up reprojection and mosaicing when a layer's profile differs from that of the map. || | OSGEARTH_MEMORY_PROFILE | When set to `1` osgEarth will endeavor to disable internal memory-based caching mechanisms so you can get a better sense of memory usage over time. || | OSGEARTH_IGNORE_VERTICAL_DATUMS | When set to `1` osgEarth will quietly ignore any vertical datums present in source data. This exists only for backwards-compatibility with legacy systems. ||